Syndetics cover image
Image from Syndetics

Beyond the desktop : designing and using interaction devices / Christopher Baber.

By: Material type: TextTextSeries: Computers and people seriesPublication details: San Diego ; London : Academic, c1997.ISBN:
  • 0120695502
Subject(s): DDC classification:
  • 004.019 21
Contents:
1. Introduction -- 2. Keyboards -- 3. Pointing devices -- 4. Alternative interaction devices -- 5. Classifying devices -- 6. Modeling device use -- 7. Typing -- 8. Writing and drawing -- 9. Pointing -- 10. Speaking -- 11. Devices for restricted environments -- 12. Physical aspects of interaction device use -- 13. Interaction devices at work -- 14. Multimodal human-computer interaction.
Summary: Beyond The Desktop explores how interaction devices have been designed to date, before considering the use of interaction devices and the implications for future design and development. This book will be invaluable to designers, researchers, and psychology/computer science students working in human-computer interaction, cognitive psychology, ergonomics, human factors, and engineering psychology. Each chapter contains a brief discussion relating the principle themes of the chapter to either practice or research, and throughout the book examples are supported by empirical research. The aim is to provide the reader with a comprehensive understanding of the design and use of interaction devices and possible approaches to the study of such issues. The reader also sees the benefits to be gained from developing a new generation of user-centred interaction devices which allow computers to move beyond the desktop.
Holdings
Item type Home library Call number Status Date due Barcode Item holds
Two Week Loan Two Week Loan College Lane Learning Resources Centre Main Shelves 004.019 BAB (Browse shelf(Opens below)) Available 4403792906
Total holds: 0

Enhanced descriptions from Syndetics:

Bibliography: p[279]-303. - Includes index.

1. Introduction -- 2. Keyboards -- 3. Pointing devices -- 4. Alternative interaction devices -- 5. Classifying devices -- 6. Modeling device use -- 7. Typing -- 8. Writing and drawing -- 9. Pointing -- 10. Speaking -- 11. Devices for restricted environments -- 12. Physical aspects of interaction device use -- 13. Interaction devices at work -- 14. Multimodal human-computer interaction.

Beyond The Desktop explores how interaction devices have been designed to date, before considering the use of interaction devices and the implications for future design and development. This book will be invaluable to designers, researchers, and psychology/computer science students working in human-computer interaction, cognitive psychology, ergonomics, human factors, and engineering psychology. Each chapter contains a brief discussion relating the principle themes of the chapter to either practice or research, and throughout the book examples are supported by empirical research. The aim is to provide the reader with a comprehensive understanding of the design and use of interaction devices and possible approaches to the study of such issues. The reader also sees the benefits to be gained from developing a new generation of user-centred interaction devices which allow computers to move beyond the desktop.