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Networked Graphics [electronic resource] : Building Networked Games and Virtual Environments.

By: Contributor(s): Material type: Computer fileComputer filePublisher number: 9780123744234Publication details: Burlington : Elsevier Science & Technology, 2009.ISBN:
  • 9780080922232
Subject(s): Genre/Form: Additional physical formats: Print version:: Networked Graphics : Building Networked Games and Virtual EnvironmentsDDC classification:
  • 794.81526
LOC classification:
  • QA76.76.C672
Online resources:
Contents:
Front Cover; Networked Graphics: Building Networked Games and Virtual Environments; Copyright Page; Contents; PART I: GROUNDWORK; PART II: FOUNDATIONS; PART III: REAL SYSTEMS; Index;
Summary: This broad-ranging book equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking. The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet. The book explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and e
Holdings
Item type Home library Call number Status Date due Barcode Item holds
Electronic Resource Electronic Resource UH Online Library Ebooks Not for loan
Total holds: 0

Enhanced descriptions from Syndetics:

Description based upon print version of record.

Front Cover; Networked Graphics: Building Networked Games and Virtual Environments; Copyright Page; Contents; PART I: GROUNDWORK; PART II: FOUNDATIONS; PART III: REAL SYSTEMS; Index;

This broad-ranging book equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking. The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet. The book explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and e