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Children's Learning in a Digital World [electronic resource].

By: Contributor(s): Material type: Computer fileComputer filePublisher number: 9781405162074Publication details: Chicester : John Wiley & Sons, Ltd., 2008.ISBN:
  • 9780470695920
Subject(s): Genre/Form: Additional physical formats: Print version:: Children's Learning in a Digital WorldDDC classification:
  • 371.334
LOC classification:
  • LB1028.5
Online resources:
Contents:
Children's Learning in a Digital World; Dedication and Acknowledgments; Contents; List of Figures and Tables; List of Contributors; Foreword: Seven Criteria for Investigating Children's Learning in a Digital World; Part I Informal Learning with Technologies: Opportunities and Challenges; Introduction; 1 Media Literacy-Who Needs It?; 2 Good Videogames, the Human Mind, and Good Learning; 3 How and What Do Videogames Teach?; 4 Videogame Addiction: Fact or Fiction?
10 Domain Knowledge and Learning From the Internet11 The Integration of Computer Technology in the Classroom; Summary and Looking Ahead; Children's Learning in a Digital World; Index
5 Meeting the Needs of the Vulnerable Learner: The Role of the Teacher in Bridging the Gap Between Informal and Formal Learning Using Digital TechnologiesPart II Formal Learning with Technologies: Opportunities and Challenges; Introduction; 6 Using Technology to Assist Children Learning to Read and Write; 7 Tools for Learning in an Information Society; 8 Virtual Playgrounds: Children's Multi-User Virtual Environments for Playing and Learning With Science; 9 Can Students Re-Invent Fundamental Scientific Principles? Evaluating the Promise of New-Media Literacies
Summary: Children's Learning in a Digital World presents exciting and challenging new ideas from international scholars on the impact of computers, the Internet, and video games on children's learning. Features exciting new research which reassesses the threats posed by technology to the social, emotional, and physical development of children Examines the impact of technology in both formal and informal learning contexts, covering a range of technologies relevant to students and researchers, as well as professional educators Presents key information on the social
Holdings
Item type Home library Call number Status Date due Barcode Item holds
Electronic Resource Electronic Resource UH Online Library Ebooks Not for loan
Total holds: 0

Enhanced descriptions from Syndetics:

Description based upon print version of record.

Children's Learning in a Digital World; Dedication and Acknowledgments; Contents; List of Figures and Tables; List of Contributors; Foreword: Seven Criteria for Investigating Children's Learning in a Digital World; Part I Informal Learning with Technologies: Opportunities and Challenges; Introduction; 1 Media Literacy-Who Needs It?; 2 Good Videogames, the Human Mind, and Good Learning; 3 How and What Do Videogames Teach?; 4 Videogame Addiction: Fact or Fiction?

10 Domain Knowledge and Learning From the Internet11 The Integration of Computer Technology in the Classroom; Summary and Looking Ahead; Children's Learning in a Digital World; Index

5 Meeting the Needs of the Vulnerable Learner: The Role of the Teacher in Bridging the Gap Between Informal and Formal Learning Using Digital TechnologiesPart II Formal Learning with Technologies: Opportunities and Challenges; Introduction; 6 Using Technology to Assist Children Learning to Read and Write; 7 Tools for Learning in an Information Society; 8 Virtual Playgrounds: Children's Multi-User Virtual Environments for Playing and Learning With Science; 9 Can Students Re-Invent Fundamental Scientific Principles? Evaluating the Promise of New-Media Literacies

Children's Learning in a Digital World presents exciting and challenging new ideas from international scholars on the impact of computers, the Internet, and video games on children's learning. Features exciting new research which reassesses the threats posed by technology to the social, emotional, and physical development of children Examines the impact of technology in both formal and informal learning contexts, covering a range of technologies relevant to students and researchers, as well as professional educators Presents key information on the social