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Head First Design Patterns [electronic resource].

By: Contributor(s): Material type: Computer fileComputer filePublisher number: 9780596007126Publication details: Sebastopol : O'Reilly Media, 2008.ISBN:
  • 9780596800741
Subject(s): Genre/Form: Additional physical formats: Print version:: Head First Design PatternsDDC classification:
  • 005.1
LOC classification:
  • QA
  • QA76.76.D4
  • QA76.76.D47H427 2004
Online resources:
Contents:
Table of Contents; Intro; Chapter 1: Intro to Design Patterns; Chapter 2: the Observer Pattern; Chapter 3: the Decorator Pattern; Chapter 4: the Factory Pattern; Chapter 5: the Singleton Pattern; Chapter 6: the Command Pattern; Chapter 7: the Adapter and Facade Patterns; Chapter 8: the Template Method Pattern; Chapter 9: the Iterator and Composite Patterns; Chapter 10: the State Pattern; Chapter 11: the Proxy Pattern; Chapter 12: Compound Patterns; Chapter 13: Better Living with Patterns; Appendix: Leftover Patterns; Index
Summary: You're not alone. At any given moment, somewhere in the world someone struggles with the same software design problems you have. You know you don't want to reinvent the wheel (or worse, a flat tire), so you look to Design Patterns--the lessons learned by those who've faced the same problems. With Design Patterns, you get to take advantage of the best practices and experience of others, so that you can spend your time on...something else. Something more challenging. Something more complex. Something more fun. You want to learn about the patterns that matter--why to use them
Holdings
Item type Home library Call number Status Date due Barcode Item holds
Electronic Resource Electronic Resource UH Online Library Ebooks Not for loan
Total holds: 0

Enhanced descriptions from Syndetics:

Description based upon print version of record.

Table of Contents; Intro; Chapter 1: Intro to Design Patterns; Chapter 2: the Observer Pattern; Chapter 3: the Decorator Pattern; Chapter 4: the Factory Pattern; Chapter 5: the Singleton Pattern; Chapter 6: the Command Pattern; Chapter 7: the Adapter and Facade Patterns; Chapter 8: the Template Method Pattern; Chapter 9: the Iterator and Composite Patterns; Chapter 10: the State Pattern; Chapter 11: the Proxy Pattern; Chapter 12: Compound Patterns; Chapter 13: Better Living with Patterns; Appendix: Leftover Patterns; Index

You're not alone. At any given moment, somewhere in the world someone struggles with the same software design problems you have. You know you don't want to reinvent the wheel (or worse, a flat tire), so you look to Design Patterns--the lessons learned by those who've faced the same problems. With Design Patterns, you get to take advantage of the best practices and experience of others, so that you can spend your time on...something else. Something more challenging. Something more complex. Something more fun. You want to learn about the patterns that matter--why to use them