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Flash Development for Android Cookbook [electronic resource].

By: Material type: Computer fileComputer filePublisher number: 9781849691420Publication details: Birmingham : Packt Publishing, 2011.ISBN:
  • 9781849691437
Subject(s): Genre/Form: Additional physical formats: Print version:: Flash Development for Android CookbookDDC classification:
  • 005.252 005.265 005.268
LOC classification:
  • QA76.59
Online resources:
Contents:
Flash Development for Android Cookbook; Flash Development for Android Cookbook; Credits; Foreword; Mobile is as HOT as a Habanero Chili!; Android with a dash of Flash; About the Author; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Instant Updates on New Packt Books; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Reader feedback; Customer support; Downloading the example code; Errata; Piracy; Questions
1. Getting Ready to Work with Android: Development Environment and Project SetupIntroduction; Using Flash Professional CS5.5 to develop Android applications; How to do it...; How it works...; There's more...; Targeting AIR for Android with Flash Professional CS5.5; How to do it...; How it works...; There's more...; See also...; Using Flash Builder 4.5 to develop Android applications; How to do it...; How it works...; See also...; Enabling Flash Builder 4 or Flex Builder to access Flex Mobile SDKs; How to do it...; How it works...; There's more...; See also...
Configuring the AIR SDK to package AIR for Android applications on Linux or Mac OSHow to do it...; How it works...; See all...; 2. Interaction Experience: Multitouch, Gestures, and Other Input; Introduction; Detecting supported device input types; How to do it...; How it works...; Detecting whether or not a device supports multitouch; How to do it...; How it works...; There's more...; Verifying specific gesture support for common interactions; How to do it...; How it works...; There's more...; Using gestures to zoom a display object; How to do it...; How it works...; There's more...; See also...
Invoking the virtual keyboard programmatically
Using Flash Builder 4 and below to develop Android applicationsHow to do it...; How it works...; See also...; Enabling Powerflasher FDT 4.1 to access Flex Mobile SDKs; How to do it...; How it works...; See also...; Using Powerflasher FDT 4.1 and below to develop Android applications; How to do it...; How it works...; See also...; Converting a standard Flex project to a Flex Mobile project; How to do it...; How it works...; There's more...; Configuring the AIR SDK to package AIR for Android applications on Windows; How to do it...; How it works...; See also...
Using gestures to pan a display objectHow to do it...; How it works...; There's more...; See also...; Using gestures to swipe a display object; How to do it...; How it works...; There's more...; See also...; Using gestures to rotate a display object; How to do it...; How it works...; There's more...; See also...; Accessing raw touchpoint data; How to do it...; How it works...; There's more...; Creating a custom gesture based upon touchPoint data; How to do it...; How it works...; There's more...; Emulating the Android long-press interaction; How to do it...; How it works...; There's more...
Summary: Over 90 recipes to build exciting Android applications with Flash, Flex, and AIR
Holdings
Item type Home library Call number Status Date due Barcode Item holds
Electronic Resource Electronic Resource UH Online Library Ebooks Not for loan
Total holds: 0

Enhanced descriptions from Syndetics:

Description based upon print version of record.

Flash Development for Android Cookbook; Flash Development for Android Cookbook; Credits; Foreword; Mobile is as HOT as a Habanero Chili!; Android with a dash of Flash; About the Author; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Instant Updates on New Packt Books; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Reader feedback; Customer support; Downloading the example code; Errata; Piracy; Questions

1. Getting Ready to Work with Android: Development Environment and Project SetupIntroduction; Using Flash Professional CS5.5 to develop Android applications; How to do it...; How it works...; There's more...; Targeting AIR for Android with Flash Professional CS5.5; How to do it...; How it works...; There's more...; See also...; Using Flash Builder 4.5 to develop Android applications; How to do it...; How it works...; See also...; Enabling Flash Builder 4 or Flex Builder to access Flex Mobile SDKs; How to do it...; How it works...; There's more...; See also...

Configuring the AIR SDK to package AIR for Android applications on Linux or Mac OSHow to do it...; How it works...; See all...; 2. Interaction Experience: Multitouch, Gestures, and Other Input; Introduction; Detecting supported device input types; How to do it...; How it works...; Detecting whether or not a device supports multitouch; How to do it...; How it works...; There's more...; Verifying specific gesture support for common interactions; How to do it...; How it works...; There's more...; Using gestures to zoom a display object; How to do it...; How it works...; There's more...; See also...

Invoking the virtual keyboard programmatically

Using Flash Builder 4 and below to develop Android applicationsHow to do it...; How it works...; See also...; Enabling Powerflasher FDT 4.1 to access Flex Mobile SDKs; How to do it...; How it works...; See also...; Using Powerflasher FDT 4.1 and below to develop Android applications; How to do it...; How it works...; See also...; Converting a standard Flex project to a Flex Mobile project; How to do it...; How it works...; There's more...; Configuring the AIR SDK to package AIR for Android applications on Windows; How to do it...; How it works...; See also...

Using gestures to pan a display objectHow to do it...; How it works...; There's more...; See also...; Using gestures to swipe a display object; How to do it...; How it works...; There's more...; See also...; Using gestures to rotate a display object; How to do it...; How it works...; There's more...; See also...; Accessing raw touchpoint data; How to do it...; How it works...; There's more...; Creating a custom gesture based upon touchPoint data; How to do it...; How it works...; There's more...; Emulating the Android long-press interaction; How to do it...; How it works...; There's more...

Over 90 recipes to build exciting Android applications with Flash, Flex, and AIR