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Playing for Real, Coursepack Edition [electronic resource] : A Text on Game Theory

By: Material type: Computer fileComputer filePublisher number: 9780199924530Publication details: Oxford : Oxford University Press, USA, 2012.ISBN:
  • 9780199924547
Subject(s): Genre/Form: Additional physical formats: Print version:: Playing for Real, Coursepack Edition : A Text on Game TheoryDDC classification:
  • 519.3
LOC classification:
  • QA269 .B475 2012
Online resources:
Contents:
Cover; Contents; Teacher's Preface; Student's Preface; Lecture 1: Getting Locked In; Lecture 2: Backing Up; Lecture 3: Taking Chances; Lecture 4: Accounting for Tastes; Lecture 5: Planning Ahead; Lecture 6: Mixing Things Up; Lecture 7: Buying Cheap and Selling Dear; Lecture 8: Repeating Yourself; Lecture 9: Getting Together; Lecture 10: Knowing What to Believe; Lecture 11: Taking Charge; Index; A; B; C; D; E; F; G; H; I; J; K; L; M; N; O; P; Q; R; S; T; U; V; W; Z
Summary: Playing for Real is a problem-based textbook on game theory that has been widely used at both the undergraduate and graduate levels. This Coursepack Edition will be particularly useful for teachers new to the subject. It contains only the material necessary for a course of ten, two-hour lectures plus problem classes and comes with a disk of teaching aids including pdf files of the author's own lecture presentations together with two series of weekly exercise sets with answers and two sample final exams with answers. There are at least three questions a game theory book might answer: What is ga
Holdings
Item type Home library Call number Status Date due Barcode Item holds
Electronic Resource Electronic Resource UH Online Library Ebooks Not for loan
Total holds: 0

Enhanced descriptions from Syndetics:

Description based upon print version of record.

Cover; Contents; Teacher's Preface; Student's Preface; Lecture 1: Getting Locked In; Lecture 2: Backing Up; Lecture 3: Taking Chances; Lecture 4: Accounting for Tastes; Lecture 5: Planning Ahead; Lecture 6: Mixing Things Up; Lecture 7: Buying Cheap and Selling Dear; Lecture 8: Repeating Yourself; Lecture 9: Getting Together; Lecture 10: Knowing What to Believe; Lecture 11: Taking Charge; Index; A; B; C; D; E; F; G; H; I; J; K; L; M; N; O; P; Q; R; S; T; U; V; W; Z

Playing for Real is a problem-based textbook on game theory that has been widely used at both the undergraduate and graduate levels. This Coursepack Edition will be particularly useful for teachers new to the subject. It contains only the material necessary for a course of ten, two-hour lectures plus problem classes and comes with a disk of teaching aids including pdf files of the author's own lecture presentations together with two series of weekly exercise sets with answers and two sample final exams with answers. There are at least three questions a game theory book might answer: What is ga