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Plunkett's Entertainment & Media Industry Almanac 2013 [electronic resource] : Entertainment & Media Industry Market Research, Statistics, Trends & Leading Companies

By: Material type: Computer fileComputer filePublisher number: 9781608796946Publication details: Houston : Plunkett Research, Ltd., 2013.ISBN:
  • 9781608799541
Subject(s): Genre/Form: Additional physical formats: Print version:: Plunkett's Entertainment & Media Industry Almanac 2013 : Entertainment & Media Industry Market Research, Statistics, Trends & Leading CompaniesDDC classification:
  • 300 600
LOC classification:
  • HD9993.E45
Online resources:
Contents:
COVER; PLUNKETT'S ENTERTAINMENT & MEDIA INDUSTRY ALMANAC 2013; CONTENTS; INTRODUCTION; HOW TO USE THIS BOOK; Chapter 1 MAJOR TRENDS AFFECTING THE ENTERTAINMENT & MEDIA INDUSTRY; 1) Introduction to the Entertainment & Media Industry; 2) Multimedia Hub Homes Slowly Become a Reality/TVs are Internet Ready; 3) DVR Market Evolves/Time-Shifting Hurts Advertisers; 4) Apple's iPod and iTunes Set the Standard in the Music Industry/Pandora and Spotify Grow; 5) Internet Film and TV Content Grows/Netflix Evolves to Focus on Online Delivery; 6) Casino Expansion Underway in Select Locations, including Asia
14) High-Definition Grows-UHDTV and Blu-ray DVDs/3-D TV Disappoints15) Movie Attendance Rises/Film Companies Innovate with 3-D, Digital Projection and Enhanced Cinema Experiences; 16) China and India Expand Film and TV Production Activity; 17) Global Broadband Market Nears 2 Billion Subscribers, Fixed and Wireless; 18) Entertainment-Based Retailing, including Power Towns; 19) Videos Via Cellphone and Mobile TV Gain Subscribers; 20) Newspapers and Magazines Face Difficult Times; 21) Kindle, Tablets like iPad and Smartphones like iPhone Deliver Entertainment/eBook Sales Soar
22) Virtual Worlds Open Up New Revenue For Games Publishers23) 3-D Games Open New Opportunities/Some Safety Concerns Arise; 24) Multi-Player Gaming (MMORPGs) is Strong Worldwide; 25) Online Play/Social Gaming on the Rise; 26) App Downloads Reach Nearly 50 Billion Yearly; Chapter 2 ENTERTAINMENT & MEDIA INDUSTRY STATISTICS; Entertainment & Media Industry Overview; Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2007-2012; Estimated U.S. Arts, Entertainment & Recreation Services Sector Revenues by NAICS Code: 2007-2012*
7) New Platforms Revolutionize Electronic Games/Microsoft's Kinect Raises the Standard8) Radio Via IP Grows/The Era of Digital Radio Begins; 9) Reality TV Dominates Broadcast Programming/Falling Ratings Force Networks to Find New Ways to Distribute Content; 10) Cable and Satellite TV Lose Subscribers to Internet and Wireless Options; 11) Video-on-Demand (VOD) and Subscription Video-on-Demand (SVOD) Reap Extra Revenues; 12) Telecom Companies, Including AT&T and Verizon, Compete in the Television Market; 13) Television Ads Evolve to Face New Challenges
Cable & Other Program Distribution, Estimated Sources of Revenue & Expenses, U.S.: 2007-2012
Personal Consumption Expenditures for Recreation, U.S.: Selected Years, 1990-2011Periodical Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2007-2012; Newspaper Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2007-2012; Book Publishers: Estimated Sources of Revenue, Inventories & Expenses, U.S.: 2007-2012; Radio Networks, Radio Stations, Television Broadcasting & Cable & Other Subscription Programming: Estimated Sources of Revenue, U.S.: 2007-2012; Television Broadcasting: Estimated Sources of Revenue & Expenses, U.S.: 2007-2012
Summary: A complete market research guide to the entertainment, publishing and media industry for strategic planning, competitive intelligence or employment searches. Contains our trends analysis, statistical tables and a glossary. Includes thorough profiles of the top 400 global entertainment and media industry firms, featuring addresses, phone numbers, executive contacts, finances and descriptions.
Holdings
Item type Home library Call number Status Date due Barcode Item holds
Electronic Resource Electronic Resource UH Online Library Ebooks Not for loan
Total holds: 0

Enhanced descriptions from Syndetics:

Description based upon print version of record.

COVER; PLUNKETT'S ENTERTAINMENT & MEDIA INDUSTRY ALMANAC 2013; CONTENTS; INTRODUCTION; HOW TO USE THIS BOOK; Chapter 1 MAJOR TRENDS AFFECTING THE ENTERTAINMENT & MEDIA INDUSTRY; 1) Introduction to the Entertainment & Media Industry; 2) Multimedia Hub Homes Slowly Become a Reality/TVs are Internet Ready; 3) DVR Market Evolves/Time-Shifting Hurts Advertisers; 4) Apple's iPod and iTunes Set the Standard in the Music Industry/Pandora and Spotify Grow; 5) Internet Film and TV Content Grows/Netflix Evolves to Focus on Online Delivery; 6) Casino Expansion Underway in Select Locations, including Asia

14) High-Definition Grows-UHDTV and Blu-ray DVDs/3-D TV Disappoints15) Movie Attendance Rises/Film Companies Innovate with 3-D, Digital Projection and Enhanced Cinema Experiences; 16) China and India Expand Film and TV Production Activity; 17) Global Broadband Market Nears 2 Billion Subscribers, Fixed and Wireless; 18) Entertainment-Based Retailing, including Power Towns; 19) Videos Via Cellphone and Mobile TV Gain Subscribers; 20) Newspapers and Magazines Face Difficult Times; 21) Kindle, Tablets like iPad and Smartphones like iPhone Deliver Entertainment/eBook Sales Soar

22) Virtual Worlds Open Up New Revenue For Games Publishers23) 3-D Games Open New Opportunities/Some Safety Concerns Arise; 24) Multi-Player Gaming (MMORPGs) is Strong Worldwide; 25) Online Play/Social Gaming on the Rise; 26) App Downloads Reach Nearly 50 Billion Yearly; Chapter 2 ENTERTAINMENT & MEDIA INDUSTRY STATISTICS; Entertainment & Media Industry Overview; Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2007-2012; Estimated U.S. Arts, Entertainment & Recreation Services Sector Revenues by NAICS Code: 2007-2012*

7) New Platforms Revolutionize Electronic Games/Microsoft's Kinect Raises the Standard8) Radio Via IP Grows/The Era of Digital Radio Begins; 9) Reality TV Dominates Broadcast Programming/Falling Ratings Force Networks to Find New Ways to Distribute Content; 10) Cable and Satellite TV Lose Subscribers to Internet and Wireless Options; 11) Video-on-Demand (VOD) and Subscription Video-on-Demand (SVOD) Reap Extra Revenues; 12) Telecom Companies, Including AT&T and Verizon, Compete in the Television Market; 13) Television Ads Evolve to Face New Challenges

Cable & Other Program Distribution, Estimated Sources of Revenue & Expenses, U.S.: 2007-2012

Personal Consumption Expenditures for Recreation, U.S.: Selected Years, 1990-2011Periodical Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2007-2012; Newspaper Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2007-2012; Book Publishers: Estimated Sources of Revenue, Inventories & Expenses, U.S.: 2007-2012; Radio Networks, Radio Stations, Television Broadcasting & Cable & Other Subscription Programming: Estimated Sources of Revenue, U.S.: 2007-2012; Television Broadcasting: Estimated Sources of Revenue & Expenses, U.S.: 2007-2012

A complete market research guide to the entertainment, publishing and media industry for strategic planning, competitive intelligence or employment searches. Contains our trends analysis, statistical tables and a glossary. Includes thorough profiles of the top 400 global entertainment and media industry firms, featuring addresses, phone numbers, executive contacts, finances and descriptions.